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Post by Warr on Dec 31, 2010 17:34:09 GMT -5
So, I had the idea for an Incubator item [which would probably look like one of the tubes in the anime], which would function as an 'alternate speed amplifier' for hatching eggs. I know some people are going to complain 'Well, then what about flame body?' It'd still work the same way, people with flame body wouldn't have to fuss up the money to buy an egg incubator. The two post negations wouldn't stack; and perhaps the incubators could only hatch a certain number of eggs? 2, 3, or 5? Depending on their grade, before breaking or something.
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Post by DR-@@GON on Dec 31, 2010 17:39:53 GMT -5
Firstly, we don't have a sprite for the incubator. In addition, I'd rather just let people wait for their eggs. It's already just a few posts to hatch an egg. This idea's okay and all, but in my opinion, unnecessary.
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Post by Sp❣rit on Dec 31, 2010 17:40:04 GMT -5
I could work with this. One of the special items, like how Lucky Egg and Exp. Share are so expensive. If there was a sprite for this, I'd be happy.
So basically an item that works just like a Pokemon with a Flame Body ability. I'd be fine if it didn't break, too.
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Post by Warr on Dec 31, 2010 18:36:05 GMT -5
I could work with this. One of the special items, like how Lucky Egg and Exp. Share are so expensive. If there was a sprite for this, I'd be happy. We could maybe make a sprite. XD But yeah, it'd be probably really expensive, considering. If it was expensive though I'd suggest yeah, it not breaking. And it may seem useless, but some of us have a really hard time hatching eggs. My first random egg has been in attempt to hatch since... 10 days ago, and I still have more posts I have to do before it hatches. While to some the post count requirement is nothing, it's not the same for everyone, so I think this item has merit.
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Post by freeziepop on Dec 31, 2010 19:47:01 GMT -5
I'm fine with this. In fact, I would buy one ASAP. I don't own anything with flame body so this is the next best thing. 8DDDD I could find or make some kind of sprite thing, if needed.
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Post by Warr on Dec 31, 2010 20:14:51 GMT -5
<3 That'd be great, F.
And yeah, that's my concern too. People who don't have magmar families or slugma families [or Ponytas when DW abilities come out] can't really benefit from it, and it's a nice benefit for those who do, but they also have the chance of inflicting burn on any physical attack made on them in battle.
It'd make things fair for those who wanted to buy one, and it'd provide a counterbalance on post cost for those who wanted to breed pokemon, as they already have to spend at least 7 posts to breed the pokes, and then another 10 to 15 to hatch them, which could take a month of RL time or half a month of RL tim, if some of the hatching I've seen is true.
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Post by arionne ♥ on Jan 1, 2011 0:55:52 GMT -5
Well Flame body works by making it 5 and 10 instead of 10 and 15.
I wouldn't mind if it was a slightly cheaper, but breakable item. Or, you would maybe have to give up some egg moves for it.
Actually I like this one better. You'd be able to hatch it faster, but you'd have to give up an egg move. Sounds fair?
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Post by Sp❣rit on Jan 1, 2011 1:05:11 GMT -5
And this item causes cancer. Fair. Just like any man made object, it has its issues.
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Post by Warr on Jan 1, 2011 1:25:22 GMT -5
Well Flame body works by making it 5 and 10 instead of 10 and 15. I wouldn't mind if it was a slightly cheaper, but breakable item. Or, you would maybe have to give up some egg moves for it. Actually I like this one better. You'd be able to hatch it faster, but you'd have to give up an egg move. Sounds fair? ... I guess. I think that breakable made it perfectly fair, as far as they went, as while it's a buyable item, so are Pokemon with flame body. 20,000 PD will buy you a Slugma; 40,000 if you're not in the third city. 25,000 and 50,000 PD will buy you a Magby; the two Pokemon families with the ability as it stands that aren't legendary or gen Vs or have it as DW. When DW abilities come out, anyone starting with a Ponyta will gain access to the ability [probably]. If it's cheaper but makes you lose a move [or breaks], or it's expensive as Lucky Egg and/or Exp. Share and it doesn't break and then you'll just have people rushing for the 2 Slugmas that're level 20 and the 2 level 25 Magby[s/ies??] that're in the Fire Village shop; as they'll end up a way way better deal than the incubators. Perhaps, perhaps, offer 3 different 'models' of the incubators? A cheap one that allows players to hatch eggs fast but takes away an egg move, a moderately priced one that allows players to hatch eggs fast but stands a chance of breaking, or an [sort've??] expensive one that allows players to hatch eggs fast.
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Post by arionne ♥ on Jan 1, 2011 3:04:51 GMT -5
When DW abilities come out, anyone starting with a Ponyta will gain access to the ability [probably]. AH HAHAHAHA no. Not if I have any say in it. It's either egg move or DW, it would never be both. besides, the lab pokemon rotate, and they are due for a change. Errrrr way too complicated. If we do add incubators I would like to only have one kind that will allow you to hatch it at flame-body speed. I do not want to have too many random items. Gain does not come without losses. If it is priced at a decently cheap price, say around 5k - 10k, for a breakable item that will drastically cut your hatching time is pretty fair. I would even go to say a one-use item at maybe 2k-5k.
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Post by Warr on Jan 1, 2011 4:22:11 GMT -5
How is it way too complicated? They'd all hatch it at flame body speed, from what I was saying.
Super-Cheap Incubator: Allows the user to hatch Eggs as if they had a Pokémon with 'Flame Body' in their party. The cheap production of the incubator causes Pokémon Eggs to hatch too quickly however, and the user has access to one less Egg move than they would have if they hatched it normally at that level. Prone to breaking, they don't survive after their first use. 1-2K
Cheap Incubator: Allows the user to hatch Eggs as if they had a Pokémon with 'Flame Body' in their party. The cheap production of the incubator to be highly fragile, and they are notoriously prone to breaking, they don't survive after their first use. 2K-5K
Fragile Incubator: Allows the user to hatch Eggs as if they had a Pokémon with the ability 'Flame Body' in their party. While not cheaply made, those who manufacture them are not entirely focused on reinforcing the cases, and as such they almost universally break after 3 uses. 5-7K
Incubator with Bad Insulation: Allows the user to hatch Eggs as if they had a Pokémon with the ability 'Flame Body' in their party. While the casing is durably made, those who manufacture them are not entirely focused too much on proper insulation, and the eggs hatched within them too quickly, not maturing fully and properly. Eggs hatched with this Incubator have one less egg move than they would otherwise have. 10K
High-Quality Incubator: Allows the user to hatch Eggs as if they had a Pokémon with the ability 'Flame Body' in their Party. This Incubator is the top of the line, with proper insulation, heating, and reinforcement. It is reusable and Pokémon hatched hatch healthy as they would if they were hatched normally. 15-20K
There, simple. Slap prices on them. Suggestions are 2K [1K?] for Cheap Incubator, 5K-7K for Fragile Incubator, 10K for Incubator with Bad Insulation, 15-20K for High-Quality Incubator.
I'd like to say that I think if they're priced higher, then you're going to have an inevitable rush for the Slugmas/Magbys for sale, as at this price it's pretty fair. If they are priced higher and people will probably just rush to get the Pokémon that have the ability of the incubators, as then they'll have the added benefit of a Pokémon of fairly high level to go along with it.
It's likely that these will be in the [3rd] city which could take people months to get to, and so they'll end up paying double the price of the items cost. This means for most it'd be simply crazy to not buy a Pokémon instead if the base price is somewhat close. At this scale, the unbreakable non-defective incubator would cost as much as a level 20 Slugma, before any outside concerns, and be sold in the same city. Fork over just 5K [10K if you want it early] more and you can get a Magby at level 25 to serve as an incubator.
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Post by arionne ♥ on Jan 1, 2011 4:44:47 GMT -5
...
exactly.
WAY too complicated.
Dude, this is for hatching eggs. You don't need a thousand items for it. It's pointless. Besides, not everyone will be rushing to get slugmas and magbys. It hasn't happened yet, so why should it happen later?
10 posts for an egg isn't that much, especially when you don't even get eggs super often. The hatching and incubating part is a process that SHOULD take time and I don't want to cheapen it with these items. You are all just too impatient for some things. Take your time and enjoy the ride instead of trying to find ways to do everything so fast. If we are to have incubators, I would want one. Not two, and certainly not five.
The focus of the site is not to breed and hatch eggs. I do not see the need of a bunch of items just for that. Not many people would actually buy them and they will just end up being left to collect dust after the first few purchases.
=======
How 'bout either...
(1) ~5 - 7k per capsule/pod/incubator Does not lose egg move One-use flame body type item
I would think a lower price of, like (2) ~2k would be fair if one egg move is lost
personally I like #2 the most. I wouldn't mind if the price was even lowered a bit more for it, because yes, you are giving up an egg move.
Don't forget, with an incubator you are saving 5 posts, which would have gotten you what, 400PD? If the base price was say 1k, that means you are paying a bit more than double of what 5 posts kind of 'cost'. Pidgey express would double it to 2k.
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Post by Warr on Jan 1, 2011 6:28:25 GMT -5
Well, you're not really saving 5 posts... If it was 5K [and in the third city, as it will likely be] then that's 118 posts worth of PD for anyone who's not gotten to the third city, 59 posts worth of PD for anyone who has. That's roughly a fourth of the cost of a Slugma [20K or 236 posts worth of PD], for a one use item that's simulating one aspect of the Slugma's abilities. Given the calculation would be more like a 5th of the cost of a Magby [With Magbies being 25K or 294 posts worth of PD]. If the options are only those two, it's the far more fair one.
Because conversely, by paying 1K [and thus 2K for those who haven't gotten to the third city yet], you're paying 12 [24 for 1st, 2nd, and 3rd routers] posts worth of PD for the incubators. This seems fair at first, but you're actually getting charged something more like 6K to 11K worth of PD equivalent from the loss of an egg move [which we'll just base off of TM's for equivalent costing]. This in turn means you're paying what amounts to 6K to 11K, or 75 to 130 posts worth of PD, or slightly less than one third to slightly more than half of the cost of buying a Slugma, and slightly more than a fourth to slightly less than half the cost of buying a Magby.
TL;DR:
Option 1 = User pays roughly a fourth of the cost to get a Slugma [Aka reusable/resellable incubator that could be deboxed any time someone needed to use it to help hatch an egg], to get the one time benefit of simulating having the Pokemon in their party.
Of course, not counting the fact it's level 20 and has some nice moves, or the subtraction in Slugma's stand up value in comparision in that it takes a party slot from the trainer while it's in his or her party. Because then it'd be paying more than a 4th.
Option 2 = User pays 1/3rd to more than 1/2nd of the cost of buying the cheapest readily available flame body Pokemon, but gets an one use item out of it. Slugma could be sold to the next person or kept boxed until needed to be incubator again. Costs the person tremendously more than buying the Slugma would, just to gain a five post drop in hatching requirement.
As above, it's only counting Slugma's re-usability as an incubator, not the fact it's a level 20 Pokemon, or that it takes up a party slot, or that there's only 2 of them. Because then it'd probably be more than the 1/3rd and 1/2nd of the cost it'd have taken to gain the ability above.
Option 2 might seem more simple, but the argument that players shouldn't 'gain something without losing something' is sort've eh there, but with Option 1 they're already losing somewhere between 59 and 118 posts worth of Pokedollars to get to cut down the required hatching time of their egg by 5 points, once. They lose more than 75 to 130 posts worth of Pokedollars [in value] when they buy the incubator and lose the move.
If it's one of the two, it'd be more fair for players to get option 1.
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Post by zacariah on Jan 1, 2011 15:07:23 GMT -5
edit: Since Warr was all >=@
disposable incubator = good
you can earn like 19200 an hour on weekends so worrying about price is silly.
flame body pokemon take up space, have to constantly be with the egg (so not battling aka wasted slot) and aren't quite as...logical rp wise (newbie trainers shouldn't just know about the flame body effect, trainers may hate fire types or be type specific etc) so it's unlikely people will rush for them
There are about 4 or 5 eggs a month tops, so they're not that common or in demand. Maybe the new breeding place could boost those numbers a bit, but given how much its been used so far while its new, shiny, and exciting, I wouldn't hold my breath.
Egg move loss = horrible idea
everything shouldn't be in city frigging three
I agree with ari about not needing multiple incubators / you overthinking this / the site doesnt even allow people to be breeders so eggs aren't at all a focus
:'D
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Post by (a♥‿♥a) podz on Jan 1, 2011 20:40:27 GMT -5
I just read the first post and draagon's post. But in my opinion it isn't needed. Just post a lot with the egg. It doesn't take much to involve your egg into your roleplay. There is no need for it.
I'm against it.
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Post by Warr on Jan 1, 2011 21:04:48 GMT -5
Podz, please don't read the first two posts and throw around a verdict. By doing so, you missed almost all of my reasoning. Egg posts can only happen in journey threads, and you can only have one journey thread aside from special circumstances. This means if you're a person who gets one mod reply to your thread in a day [if lucky, I've waited for a day and a half or longer at times, for instance]; then to get a level 1 it will take you 10 days. It's a slightly different beast with someone else in your thread, but even then it's not that much of a different case. Zac, people -can- be Pokémon breeders now, that's what the Sol Ranch is for.
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Post by freeziepop on Jan 1, 2011 21:24:07 GMT -5
I disagree with stripping a pokemon of one of their egg moves-- flame body doesn't strip egg moves so if push came to shove I'd just buy something with FB and skip the incubator. It makes no sense to get rid of an egg move just 'cause we're using an item.
I do see the argument for 'oh well people can abuse them' but like it's been echoed here several times, not many people really get eggs. Sol Ranch aside, it's been 2-3 a month thus far.
I'm not so sure about having several different items-- I'd be ok with it being a cheap one-use item (so I could stock up) or an expensive 'account upgrade' type of thing, like the exp share and lucky egg, but do we really need both? I'm not sure.
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Post by Warr on Jan 1, 2011 21:32:52 GMT -5
I disagree with stripping a Pokémon of one of their egg moves-- flame body doesn't strip egg moves so if push came to shove I'd just buy something with FB and skip the incubator. It makes no sense to get rid of an egg move just 'cause we're using an item. That's my feeling on the matter and of the item, too. Cheap one use item has merit, but so does the expensive one. I think for simplicity sake [and access to the majority of players if they need to use them], making them cheap one use items would be the better here, as in Ari's suggestion, 5K or so- which if it's in the third city [most things of that sort seem to be]; would make it 10K for the majority of players, at least at first, which is fair enough. Even something like 3-4K would still probably be fair, for a one-use item.
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Post by Sp❣rit on Jan 2, 2011 18:44:20 GMT -5
You know, why does this incubator have to be in the third city? Wouldn't it make a lot more sense to sell it at the Sol Ranch?
But my argument for the incubator is that man made things tend to suck, while the natural methods seem to have a better effect on the Pokemon in question. At least IC, it makes sense to me.
I like the idea of a quick fix, super cheap Incubator.
I like the idea of a quick fix, super cheap incubator. I mean, its not so bad to lose an egg move. Hatch it at level 1, and you could get 3 egg moves. More if you unlocked an achievement.
I would have this priced as 1k, considering the price of actually breeding Pokemon. Though more eggs are actually being given out from contests and achievements instead of the actual Sol Ranch, I don't see a lot of abuse going on. People can buy the rarest Pokemon in the last shop, and that stock number will keep going down. Once its 0, I'll replace it with something that maybe no one will want.
Having more than one incubator? That is definitely something I would like to wait and see on.
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Post by Warr on Jan 2, 2011 18:52:36 GMT -5
Manmade or not, it's still an unfair situation to make the person lose a move just because they don't have a Pokemon with Flame Body and they want to simulate it. Having it some more and not losing the egg move is much more fair, because for instance, if you bought it to help hatch a level 5 Pokemon, after 10 posts you get the level 5 Pokemon- but! It gets no egg moves and loses the value of being a Pokemon egg in the first place, instead of a living breathing Pokemon Prize. It'd only be valuable to those who breed Pokemon in Sol Ranch, and even then not really.
A level 1 with 1 egg move just because someone bought the item instead of buying and putting a flame body pokemon in their party for a moment? Not fair. Totally loses the point of it existing.
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