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Post by Warr on Dec 23, 2010 23:34:33 GMT -5
Let me say first- I put a sizable bit of work into thinking this all out. Let me say second, this is a suggestion thread so I don't really expect it to go exactly as I have it written. I do however ask that if anyone gets to skimming this, they read the whole thing before replying- I really think the concept and training would enrich the experience here on Cheyenne, and would put the training back into Pokemon trainers.
Training- as I said in the previous thread, is really important to the facade of Pokemon training- at least in a world like the one Cheyenne seems to be, a hodgepodge mix between the Pokemon Adventures style setting and the normal. It'd help those of us who started later get a heads up- and it would allow pacifist trainers who don't want to kill off an entire herd of wild pokemon in the local forest or go push over other trainers for wins and levels, to not stand such a chance of getting wiped out when they do inevitably get attacked.
The problem with allowing training- is how does one determine the value of the training given? The same as I said before- using training points. An OOC point value which can be cashed in by a trainer up to a certain amount per training post [or even interacting post if the trainer is trying to teach their Pokemon something new or a strategy.], not too much unlike mod coins.
Unlike mod coins, though, they'd not be won by a user trying to excel alone, rather they'd be given out in two ways. One, a weekly 'refresh' of TP for all players [players, not the characters- and TP gained must be split by the player of multiple characters between their characters]; and the second, by making a particularly good RP post training, interacting with your Pokemon, or even for performing particularly inventive moves or just roleplaying your character well. Any member of Staff [in the case of the usage I mean here, mods, gmods, admins] who can moderate threads would be able to give out up to 1 or 2 Training Points [Training Tokens!] out.
Obviously, players don't all want to train their Pokemon, and obviously- they don't want to waste the time writing out posts training their Pokemon. So; to make it even more fair for those who don't- players can -sell/trade!- their Training Tokens [I'm using that term instead of Training Points] to other players OOCly.
Let me clarify that I don't mean to exclude Coordinators from this, they still have to train their Pokemon to properly coordinate them, after all.
Things to think on/discuss:
How many Training Tokens are given per week? A cap on the number of Training Tokens which are available to be sold from one player to another per week? A Cap on the number of training tokens usable in one post. The value of a training token in levels.
I think it's an easily instituted idea, wherein players would just keep track of their training tokens in their character[']s['] PCs. I think it'd enrich roleplay for those who actually want to do more than look for the next Pokemon to kick over, or whatever.
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Post by arionne ♥ on Dec 24, 2010 0:11:27 GMT -5
I really tried not to just dismiss it, because I still dislike the idea of training alone and all that. However, you did not do your idea justice because i am still confused to what is going on.
Anyways, msn ftw, so
(x) absolutely no trading selling or anything. like wtf no. Those are called 'rare candies' (x) no giving them out at regular intervals for whatever reason.
(x) this is just like giving out half levels for training. Unless the tokens are worth a lot less, it's not worth implementing it in, rather than just half a level for effort.
Frankly, when it comes down to it, the 'effort' value would still be the length of post. and we all know by now what I think about it. Also, the system with mod coins is still relatively iffy, because you can't quite keep track.
Posting by yourself sucks. It's boring, and soon also becomes repetitive. When you start out, there is a lot to do, but eventually, it gets very very dull.
However, I wouldn't be opposed to maybe between pokemon, you'd be able to have one post to train or something in your journey thread, between beating a wild mon and encountering a new one. You could maybe gain ~0.5 levels for the post if it is well done and interactive with the pokemon and actually training.
The problem with this is that it is actually rather complicated to define and to add to rules, and even typing it out makes me grimace a bit.
Coins? Tokens? No. Training? Maybe.
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Post by Warr on Dec 24, 2010 1:03:11 GMT -5
The obvious problem with trainers just getting to try to train their Pokemon every single post between battles is that they'd be doing it every time between battles and not roleplaying to get their Pokemon and trainer closer, but because they want to get that .5 level.
As it stands [and as you have said in your own view], there's no point in training Pokemon, let RP be RP unless when it comes to yardsticking or actual battles. If someone got creamed by a higher level trainer right now they'd have only the choice of rabidly picking battles with other trainers, or running around trying to fight wild pokemon to get their Pokemon tougher, not practicing moves or making their Pokemon more efficient fighting machines.
With that attitude, the problem with training isn't that there's no way to measure it, it's that apparently there's a problem with players expecting rewards for going above and beyond to make their character's roleplay more indepth, instead of just grinning sadistically or narratively pretending they just bumble into the next Pokemon they plan to beat up. The only way for a Player's Pokemon to become more proficient is through battling at the moment, not training it or trying to make it a more pristine fighting machine.
So- let a player claim one post every 2 pages as their 'training' post, or whatever. One post every 2 pages in their journey thread, and let them roleplay training their Pokemon or trying to. If they do well, then the moderator replying can say 'So and so Pokemon gained 1 levels' or 'So and so Pokemon gained .5' levels, whatever. If the moderator doesn't think it's worth any levels, or half levels, too bad the trainer doesn't get anything. They can train off screen like apparently is done.
Once again, I got way too defensive about my reply but I do really get possessive when I have an idea and as such get sort've rawrghy when there's reasons outside the actual reasons to do it. If a trainer wants to battle their Pokemon to a high level? So be it, let them do it, it's pretty easy too with a willing partner and some time to kill. But the same should be said with training, if a person wants to waste their time writing a post or a few posts training their Pokemon and such- if they're having fun and want to write it, it shouldn't matter that not everyone else likes to write the same way, the person should have the option for a reward in the form of levels, the same as those who battle their Pokemon do.
I'd like to hear other opinions on it, though, and if the general opinion is "No, we really don't need training." or whatever, so be it. I'm not going to get butthurt if you lock this thread and my other thread and make some sort've decision as the whole of staff [the real staff, not us mods], that there's going to be no training or at least no training with any rewards beyond roleplaying training your Pokemon.
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Post by Sp❣rit on Dec 24, 2010 1:10:48 GMT -5
If the emphasis is about putting the training back into Pokemon, then we could make some changes. Like how moves are 'magically learned' by Pokémon. That could be boring, so instead we could have them have a certain amount of practice posts until they officially master the move. Same with TMs/HMs. So it isn't just 'magic touch BWAAA'. ===Ignore I was just kidding=== Pacifist trainers that don't want to go out and hurt an entire herd of afrobulls? Well there is the option of just going through trainer battles, which would probably be for the best. I don't see how it would help these trainers out of the route situation in general, where yes, wild Pokémon are hostile. And yes, they sometimes like to be competitive in Pokémon fights. And there are plenty of ways to get a heads up. :/ It's ultimately up to how well the trained Pokémon responds to in a certain situation. Some people don't have the heart to be the best battlers. Maybe that's why their Pokémon are weaker. The idea of earning a certain amount of levels a week bugs me, because it sounds so lazy. And uninterested. Like if all you had to do was make a training post, you could just cheat liquid time and have a private training thread in the park, and then continue using the route thread for levels, and then you could have a bunch of trainer threads in Verona, and then the levels from missions, and there are rare candies... And it just sounds like there are a lot of options for you guys. Adding more sounds like spoiling you. However. If we had to have a system, I would suggest something like this. The option would be 1 level a month based on how much a trainer 'trains' a Pokémon. And wild Pokémon battles obviously do not count, because they earn levels already from that method. In between battles/Pokemon encounters, you can have a "Training Post". You'd have to keep track of these like: Training Post 1/10 While no Pokémon are here ladidadida~ its just free time in the route. Obviously due to the amount of posts/how long it takes for a battle to end, I wouldn't have the training post reset when you switch threads. Some posts could happen in an interaction thread in Verona. Another could be somewhere else. Either way, the Pokémon has to be mentioned doing something to improve his or her talents. And the trainer would have to supervise them and offer ways of encouragement. Also to keep things simple, you would have until the last day of the month to get the rest of the posts in. Gather up all of your posts, and PM an admin to have them review your posts. That or have a separate thread, kind of like a promo type of thing where everyone posts and we could just edit in those posts and say whether they earned the level or not (because the trainer would have to focus on them, and they can't be multitasking by battling with another Pokemon). I don't really know. This is just a suggested alternative. I liked Ari's idea of the .5 levels gained from other trainer's Pokémon helping each other train.
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Post by freeziepop on Dec 24, 2010 10:35:13 GMT -5
Reading this entire thread, I think we can come to some sort of compromise.
I really do like Spirit's idea, but I like Warr's second idea too. Maybe instead of every two pages it could be every two weeks or every month or something? And we would have to keep track of it in a promo thread, but honestly I don't foresee very many people actually going through with the trouble of training their pokemon this way. They'll probably do it at the start but I know I'll forget about it eventually and just go back to KOing trainers/pokemon.
/not much help.
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Post by freeziepop on Jan 3, 2011 0:22:53 GMT -5
Final Verdict
We're going to have to pass. Training is relatively easy as it is; there are plenty of opportunities to level up. You can have trainer battles, you can beat wild pokemon, you can use the numerous rare candies that we give out.
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