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Post by Digizel on Feb 8, 2011 14:44:33 GMT -5
Well, I was thinking...while it's true that, at the moment, we have plenty of Staff to cope with the current number of threads and posts, Cheyenne's population is still continuing to grow. With that, we may soon find another time where there is yet another abundance of threads. And this would also help when current people on Staff are on temporary leave or something.
In which case, I was thinking of creating a new sub-division of Staff called Jr. Mods. These people would be kind of like a substitute Mod. They would have access to any Mod-only areas, be able to collect Mod Coins (as long as they are able to), but would only be allowed to reply to threads if a current member of Staff is away on leave. We probably wouldn't need any more than three, but this can really help fill the void left behind when a Mod is either fired or resigns, or is just simply on temporary leave. That is, until we can either get a new official Mod in or until the usual Mod's return.
And naturally, if we do ever need to open Mod Apps again, we could start by simply Promoting the Jr. Mods first to fill them, and then hold Apps for more Jr. Mods. I also think that this would be a great way for people to get a taste for what Mods actually do and see if it's for them or not, without having to actually be a Mod. They probably wouldn't have any Cbox Mod powers or anything, and just stick to what's on the site itself.
What do you think?
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Post by kingofdarkness90 on Feb 8, 2011 14:57:52 GMT -5
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Post by Yvon on Feb 8, 2011 17:57:34 GMT -5
I think I preferred the way we used to pick mods. Everyone who posted a decent application got a 1-2 week test period, after which members could vote and leave comments on who they thought were the best mods.
I think this Jr. Mods thing just makes it more confusing, in the end. Especially with permissions...who's allowed to do what etc. By just having a 2 weeks trial period for new mods (we have plenty of new mod applications each time) we should be able to give people a taste of what it means, and also get a good impression of their skills.
And then in return, members can voice their opinions and actually have a say in who becomes mods.
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Post by (a♥‿♥a) podz on Feb 8, 2011 19:13:47 GMT -5
Junior Mods, in my opinion, should have some of the same privilages as normal mods, but they don't get the same amount of mod coins unless they do the same amount of work as normal mods {or more}. What I was thinking was, could they have say a minimum of seven a week and when no mods are on, or very little are on they could do some threads in their spare time.
@yvon: I don't like that system. It can be kind of biast if the members don't like a certain mod that was being tested. What if a group of people didn't like me {for example}, and I did an amazing job, fourty posts in a week, yet the group of people say I did a bad job? Yeah. That's why I'm against it. Another reason is because the admins have the final decision.
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Post by Black Ranger Talis on Feb 8, 2011 20:05:34 GMT -5
I... don't see the point in having Junior Mods as such. I'd like to try Member Mods again if the population of Cheyenne explodes, but having a whole new class of members, sorting out their privileges, rights and wants, as well as stuff like mod coins, mod areas, and general power over the Cbox? It seems kinda unnecessary when we can just hire another mod or two, and just seems more aesthetically pleasing than practical.
I'd be willing and ready to try Member Mods again, which was kinda what Yvon suggested. And with the member mods, the admins DID get the final say, in response to your points, Podz.
It just seems too much like a sparkly new member group than anything else, and while you don't intend it with your original post, which has points I can relate with, agree with, and understand, it just seems more style over substance, and when we can just hold more Member Mod scenarios when stuff gets dire, it just seems totally unnecessary.
Also King of Darkness, please try to contribute a liiiiiittle more in depth next them you're gonna post in a suggestions topic. Posters are fine, just give a little more feedback on what you think of the thread creator's points and ideas. Thanks.
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Post by kingofdarkness90 on Feb 8, 2011 20:26:28 GMT -5
Well how bout this... I personally think like it's already been stated previously that there really is no need for Jr. mods because of the fact if they are basically mods without really being mods with the same exact powers and all, what's the difference in just hiring more mods. I think we should bring in a few new mods because hey, it's better to have them and not need them then to need them and not have em. Especially with all these mods taking a temporary leave of absence. A little reassurance is good when it comes to making sure this place is having all of its threads actively attended to by our mods. So yeah. I should've posted a little more so sorry about that. X3
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Post by Digizel on Feb 8, 2011 20:28:35 GMT -5
Well, I've heard about that Member Mod thing. And quite frankly...it sounded like a bad idea from the start. While the Admins overall DID really have a final call, it is a VERY slow process. This way, you have at least one or two members already willing to step up, as it's in their 'job description'. It's a hundred times faster, and they are more readily available at any time. Sometimes things just come up out of nowhere, and it would probably be more important to have substitutes readily available. It's more as a preparation for anything that might happen than anything else.
And really, it's not that difficult. They wouldn't have quite as many privileges as Mods. They wouldn't have any control over the Cbox, they would have access to Mod Areas, and really should only have any responsibilities when Mods are absent.
So basically, with all due respect, your main argument is that it would be 'too complicated' to set it up when, in reality...it's less complicated than the old Member-Mod system (from what I can understand). And it would be far more reliable than just hiring a couple mods via hand-picking, because they would just slowly be introduced into Modding, as opposed to just suddenly jumping right into it.
EDIT:
@kod The difference is that hiring new Mods would drastically deplete the number of threads to go around, so it would be harder for every Mod to get as many replies as the other, faster and more experienced ones.
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Post by Sp❣rit on Feb 9, 2011 14:47:13 GMT -5
This way, you have at least one or two members already willing to step up, as it's in their 'job description'. It's a hundred times faster, and they are more readily available at any time.Is there any evidence to support this? Joking aside, the Jr Mod is practically the member mod thing all over again, and that was a disaster (referring to how it was originally used). I don't think its complicated at all. I just don't get why this is better than just adding new mods entirely, as busy mods can just be removed so they can apply when they have more suitable schedules. It just doesn't seem fair to those member mods, because they wouldn't be able to earn anything for their work. In addition to that, they wouldn't be on the staff roll unless they were actual moderators. You're considering this as a kind of Mod training as well, right? That was similar to the Member Mod's second purpose (I think the one you've heard about) that you said sounded like a bad idea from the get-go. But I agree that with all of the mods having real life problems and such, something should be done to try and pick up the slack. I mean, the admins have always been the backbone to pick up the slack in these times. The site is growing though, which is why I'm interested in exploring this.
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Post by (a♥‿♥a) podz on Feb 10, 2011 18:53:11 GMT -5
PODZ IS USUALLY ACTIVE, IT'S JUST BECAUSE HE HAS MOCKS, AFTER THAT HE SHALL MOD LIKE MAD >D
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