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Post by NOPE on Dec 11, 2010 23:37:54 GMT -5
As you may or may not know, Quick and Fast Balls have no differing qualities. Fast Balls do everything they do and better. The only thing Quick Balls do that Fast Balls don't is have a 4x catch rate on the first turn. A way to make this legitimately useful?
Make it so Quick Balls give .5 Levels to the active pokemon on successful first turn capture. That way, there's an actual reason to use them. I have Spirit and Draa's approval, so I'm just really looking to see if Resix and Ari approve this <3.
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Post by arionne ♥ on Dec 11, 2010 23:39:52 GMT -5
sure. sounds good.
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Post by freeziepop on Dec 12, 2010 0:59:46 GMT -5
Fine by me, bro.
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Post by NOPE on Dec 12, 2010 1:12:08 GMT -5
Yay, I have one genius thingie now! You can archive this.
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Post by arionne ♥ on Dec 12, 2010 2:35:39 GMT -5
Question is, where do we put this little bit of info? >...>
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Post by NOPE on Dec 12, 2010 2:38:55 GMT -5
Is there a section on different pokeballs? Maybe, NEW IDEA/yay genius whoring.
Add a section for the different pokeballs and how they function differently in Cheyenne to the FAQ. I'll type it up if need be.
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Post by tomackze on Dec 12, 2010 3:31:13 GMT -5
There should definitely be a rule on different pokeballs used and the function of them all... And not in a market but in a rule so you don't have to find the specific market where they are posted.
Instead they'd be right there, smacking you in the face
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Post by arionne ♥ on Dec 12, 2010 4:58:59 GMT -5
thank you for your input <3 this matter was resolved, though, and we are working on it
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Post by arionne ♥ on Jan 3, 2011 1:01:23 GMT -5
Final Verdict
Next time, wait for us to officially give you a genius point. other than that, we agreed to it.
0.5 levels, no guarantee of success.
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